So while rendering a single frame is possible, or a sequence of frames interactively, Batch rendering will give you a watermark. It only works interactively while you are working in Maya. One downside that I read at Lester Banks site, is “Arnold is a local version of Arnold for Maya. Learn more Watermarks with Arnold for Maya “This simple script converts unsupported materials (Phong, Blinn, mia_material. Solid Angle has a python script (mrShadersToArnold.py conversion script) that you can use that converts existing mental ray assets to Arnold for Maya. Therefore, you should find it quicker and easier to achieve photo-realistic results with Arnold due to its simplified workflow and physically accurate nature.” Shader Conversion Script: Converting mental ray to Arnold for Maya Whereas Arnold is a highly optimized, unbiased, physically-based ‘Monte Carlo’ ray/path tracing engine. Solid Angle has some resources to make this changeover as easy as possible for the seasoned Maya user.Īccording to Solid Angle, developer of Arnold, “Mental ray is a biased renderer which uses caching algorithms that introduce artifacts like photon mapping and final gather.
Honestly, you’re best to learn how to do everything you would do with mental ray with Arnold for Maya. If you’re a long time user of Maya, this may be frustrating to you. I won’t feel bad when I spend a year learning mental ray and it is suddenly not the default renderer. Arnold for MayaĪs a brand new user to Maya, this change comes at a great time for me.
Read Nvidia is releasing mental ray for Maya for free.ĭownload free mental ray for Maya mental ray vs.
If you need to buy mental ray, it’s a bit on the pricey side and is a yearly subscription, unless you have one of NVIDIA’s pro graphics cards, where it’s less. Educational Institutions for complimentary non-commercial mental ray production rendering licenses when you register.
There are different levels of use that will either allow you to get mental ray for free… or for a fee if you’re doing full Maya sequences and network rendering. Customers who need to scale their rendering will be able to choose the renderer that best supports their needs, whether it is mental-ray, Arnold V-Ray, Renderman, Octane, Redshift or another third party renderer. Moving forward, we will no longer include licenses for NVIDIA’s mental ray with Maya, instead, customers will be able to use Arnold as the default out-of-the-box renderer for foreground processing.
With the release of Autodesk® Maya® 2017 on July 25 th 2016, Autodesk will replace the rendering software it includes with Maya. mental ray is still being developed by NVIDIA, you’ll just have to get the software from them.Īutodesk has a long write up on Mental Ray in the Autodesk Knowlege Network. I’m glad that I chose to figure it out in Arnold, since it’s the direction that Autodesk has taken Maya, however, I just want you to know that you do have another option. However, I had another solution that I could have made happen instead. See Maya 2017: Goodbye Mental Ray, Hello Arnold! I was making a green glass bottle and learned how to do the same effect with Arnold. The problem was that the tutorial used a MIA material. I’m not advanced enough yet in Maya to just figure it out on my own, but with a few Google searches, I realized that mental ray was no longer available and I found a work around with Arnold. The Arnold renderer in Maya 2017 is fantastic, however, I was looking at a tutorial a couple of weeks ago for Maya 2016 and it used mental ray MIA_Material_X. Last week I wrote about Working with Arnold Shaders in Maya 2017 and talk a bit about how mental ray was discontinued in this version. Changes to rendering in Autodesk Maya 2017 This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it. mental ray is no longer being licensed by Autodesk.
In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software.